I'll be testing it all out over the next few days to try to find what works best for my project. Kelly is currently living in Los Angeles while she promotes her brand new sitcom, 'One Big Happy,' which also stars actors Elisha Cuthbert and Nick Zano. Thanks so much for the insight and all of your ideas and wisdom - it was really helpful. Just mentioning it here in case somebody finds this idea useful. However, in practice, I've never actually needed to reveal an arm section gradually so I no longer bother with this setup. The presence of bad actors using a derelict platform to traffic in child pornography is almost less surprising than the brazenness of their methods in doing so. Pro Anime Studio Pro 11.
ANIME STUDIO PRO 11.2 LESS TWEENS INSTALL
This is a more complicated setup and I used to think it had the benefit of revealing sections of the arm gradually. NOTE: All Moho 12 and Anime Studio users should download and install the final available version listed below (active license required): Moho 12 - Pro and Debut. I used to apply this trick in my early rigs, and in the Puss-In-Boots rig, I used Stroke Exposure as the mask. For example, this way, you can keep the shoulders behind the character and move the forearms back and forth, or move either shoulder forward and either forearm backwards.Īnother way to do this is to animate a mask that hides and reveals parts of the arm. Visually and in render, it looks as if you've moved the layer.Ī more advanced variation is to make groups for the upper and lower parts of the arm so you can switch visibility between the arm sections. Now, in your SBA for 'moving' the arm behind the torso, animate the visibility between the two arm groups. If you want to do this inside a Smart Bone Action, I find it's better not change the layer order but, instead, animate the visibility of duplicate layers.įor example, if you have an arm that rotates in front of the torso group, duplicate or create a reference for of the arm's group layer and move this copy behind the torso group.